JAVA language specificity based on the game Minecraft

JAVA language specificity based on the game Minecraft

 

Minecraft is undoubtedly a global phenomenon in the broadly understood electronic game industry. This title, developed from A to Z on Java Software, already at the time of the release turned out to be an absolute hit and still seems to gain in popularity – currently well over one hundred million copies have been sold. Her phenomenon is related to the use of solutions that seem archaic. Pixelated graphics, banal mechanics, simple music … The whole of this image strongly retro-style is complemented by the fact that it was written in a programming language that is practically not used in computer games. It’s worth taking a closer look.

 

Mojang AB, or Java outsource?

Mojang AB, or Java outsource?

Mojang AB is a company that consists of the creators of the aforementioned game and it can be called the Java outsource group, because they not only used the solutions available as part of the Java Development toolkit, but also significantly modified the software for their needs. Nobody has ever decided to do so, let alone writing games in this language with the intention of selling them in hundreds of millions of copies. He chose Java as the father of the whole title when he was working on the game himself and only after some time he hired more professionals who could navigate the java development tools. Asked and actually all the time he lies completely through the false theses that writing applications in this programming language was synonymous with extremely slow operation – as you can see, everything can work beautifully, but you just need to know your profession very well.

Java Software on one hundred and twenty million computers. = 1140 ) { /* large monitors */ document.write(”); (adsbygoogle = window.adsbygoogle || []).push({}); } if ( td_screen_width >= 1019 && td_screen_width < 1140 ) { /* landscape tablets */ document.write(”); (adsbygoogle = window.adsbygoogle || []).push({}); } if ( td_screen_width >= 768 && td_screen_width < 1019 ) { /* portrait tablets */ document.write(”); (adsbygoogle = window.adsbygoogle || []).push({}); } if ( td_screen_width < 768 ) { /* Phones */ document.write(”); (adsbygoogle = window.adsbygoogle || []).push({}); }

One can safely assume a certain thesis that Minecraft contributed very much to the popularization of Java Software in Sweden, that is, in the country of origin of creators, and then all over the world. Millions of players had to make sure that they had the appropriate software on their computer to start the game at all. The entire industry of creators creating in Java gained this – their applications did not discourage users from having to install an unpopular solution.

Minecraft is a phenomenon and it would not have been created if it was not for Java. Java, on the other hand, has a huge debt of gratitude for this game due to its contribution to the popularization of this language around the world. Beautiful dependence.

 

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